Virtual reality technology has not only received a lot of attention in 2016, but also the upcoming 2017 analysts have predicted that VR/AR will become a new trend. How much will the virtual reality market reach in the next five years? What other issues need to be resolved?
2017 new technology trendsNear the New Year, a number of institutions have released 2017 technology trends forecast:
Morgan Stanley (commonly known as Morgan Stanley) believes that Apple (Apple Inc.) iPhone, cloud computing (cloud compuTIng) and virtual reality (virtual reality), will be the three most influential mainstream.
IHS Markit released the seven major technology trends in 2017. HIS believes that the rise of the virtual world, after several years of publicity, the operational reality behind the virtual, enhanced and mixed digital world will be more fully reflected in 2017. Augmented reality (AR) and virtual reality (VR) technologies will make significant progress as Facebook, Google and Microsoft integrate their existing technologies into more detailed development strategies.
While limited availability in the next few years, new gaming devices with 4K video and high dynamic range (HDR) imaging capabilities and support for VR will also be the medium of high-quality VR content.
Since VR will become the trend of the future, what is the current market situation and the size of the market in the future?
Virtual reality market sizeIDC recently released an AR/VR headset shipment tracking report. In 2016, global VR headset shipments are expected to reach 10.1 million units, and AR headsets will ship 100,000 units. However, between 2016 and 2020, head-mounted device shipments will show extremely impressive growth momentum. It is estimated that by 2020, global VR headsets will reach 61 million units, AR headsets. The number is 15 million units, and the compound annual growth rate (CAGR) is as high as 100.7% and 196.4% respectively. The shipment CAGR of the overall head mounted device was 108.3%.
Investment bank Digi-Capital forecasts from another perspective, and Digi-Capital reports that the global VR market will be $30 billion by 2020. SuperData Research predicts that global virtual reality sales will reach $5.1 billion in 2016, and the number of users will reach 38.9 million. In 2017, sales will rise to $8.9 billion, and in 2018, it will reach $13.2 billion. Research firm ABI-Research predicts that VR/AR equipment shipments will increase from 1.5 million units in 2015 to 43 million units in 2020, with a compound annual growth rate of 106%, and may even reach smartphone shipments by 2025. half.
Specific to the scale of China's virtual reality market, relevant data show that the scale of China's virtual reality industry market in 2015 was 1.54 billion yuan, and it is expected to reach 5.66 billion yuan in 2016. The market size in 2020 is expected to exceed 55 billion yuan, 2020 China's VR equipment shipments are expected to reach 8.2 million units, with more than 25 million users.
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