UCCVR Leads VR Game Team Polyarc to Get 3.5 Million Financing

On September 2, the newly established VR game company Polyarc in Seattle recently announced that it had completed a financing of 3.5 million U.S. dollars, led by UCCVR, a Shanghai-based VR investment fund, and Colopl VR Fund and Vulcan Capital.

The start-up company currently has only 6 employees and is creating an "immersive VR game." Executive Director and co-founder Tam Armstrong spent more than six years at Bungie and was an animation project team for popular Destiny. principal. In addition, he also participated in the development of "Halo: Zhi Yuan Xing."

Founded in the summer of 2015, Polyarc was formed by the founders of Tam Armstrong, Danny Bulla, and Chris Alderson.

Tam worked as a chief engineer at Bungie and led the team to create a world-class full-stack character animation technology for Destiny. Danny is a senior game designer at Bungie, applying his years of experience to the design of the core gameplay. Before that, he was a senior designer at Rockstar Games and wrote stories and missions for "Red Dead Redemption." The other soul character, Chris Alderson, as Bungie's chief character art, led his fine art team to portray the amazing role of Destiny.

Polyarc's masterpieces include: "The Taken King, Destiny", "Red Dead Redemption", "Halo: Reach" (Halo: Zhiyuanxing), "Halo 3: ODST" (Halo 3: ODST) and so on.

As early as the beginning of 2015, Polyarc co-founders Tam and Danny began their journey in VR game development as consultants to the Oculus in-house development game team. Soon after, Chris joined the startup team and they began to create and develop the company's own concepts. In March 2016, the team was awarded the Unreal developer license of Epic Game's with a project codenamed Moss (Unannounced). Polyarc has not yet released further information on the work they are developing.

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