SensoMotoric Instruments (referred to as SMI) is a company specialized in the field of computer vision. It specializes in the development and sales of eye and eye tracking systems and OEM solutions. We have previously introduced SMI's Foveated Rendering technology to everyone. In short, Foveated Rendering is a rendering technology designed to let computers focus on the screen that the user's eyes care about. Appropriate use of this technology will enable resolution to a new level in current graphics processing technology. Currently SMI has successfully integrated Foveated Rendering technology into Samsung Gear VR, HTC Vive and Oculus Rift DK2. In addition, Qualcomm's Eye Tracking-based VR (Snapdragon VR820) is an eye tracking technology that integrates SMI.
Recently, we learned that SMI has also brought in the “Social Eye†system, which aims to allow users to stay in the virtual world and achieve real human interaction through eye contact. The SMI Social Eye was developed based on SMI's proven eye tracking technology and can be applied to all eye types including wearing contact lenses or traditional eyewear.
In face-to-face situations, non-verbal communication accounts for almost half of all communication between participants, and eye contact is the largest component of non-verbal communication. For some VR social scenarios, users communicate through virtual avatars, then eye contact is particularly important. The SMI Social Eye is the solution to this problem by accurately tracking the VR head's focus on the wearer's eyes and integrating them into the eyes of the user's avatar in real time. This allows the avatar to stare, wink, blink and recognize others through pupillary responses, thereby expressing the user's own real feelings in the virtual world or simply stating his position.
Christian Villwock, SMI's head of OEM solutions business, said that through direct eye contact, humans can learn from each other's values ​​or emotions through experience, including trust, honesty, goodwill, or suspicion. The SMI Social Eye helps developers, creative artists and users express these emotions in an appropriate way.
With the expansion of virtual avatar application areas, in addition to games and chat rooms, virtual avatars are gradually being used in live sports events, concerts and other scenes. Virtual avatars are gradually becoming the core of the next-generation social media experience, and the eyes are the windows of the soul, so the development of eye tracking technology will be an important driving force for VR social networking.
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