Recently, Polyarc, a game creation studio from Seattle, announced that it was led by UCCVR. Colopl VR Fund and Vulcan Capital invested a total of 3.5 million U.S. dollars. It is reported that Polyarc was founded in the summer of 2015 by Tam Armstrong, Danny Bulla, and Chris Alderson. The three founders were jointly established. Tam worked as a chief engineer at Bungie and led the team to create a world-class full-stack character animation technology for Destiny.
Danny used Bungie's senior game designer to apply his years of experience to the design of the core gameplay. Before that, he was a senior designer at Rockstar Games and wrote stories and missions for "Red Dead Redemption."
The other soul character, Chris Alderson, as Bungie's chief character art, led his fine art team to portray the amazing role of Destiny. Their team has many years of experience and is an award-winning game developer. Their highly acclaimed masterpieces include: The Taken King, Destiny, Red Dead Redemption, and Halo: Reach. (Halo: Zhiyuanxing ), Halo 3: ODST (Halo 3: ODST), etc.
“Since our first contact with the prototype of virtual reality, we have been thinking about the possibilities brought about by the intuitive interaction in the game,†said Tam Armstrong, Polyarc's founder and CEO. “We are grateful to be able to Investor cooperation opportunities, thanks to partners for the help of capital and business experience.†And this leading investor UCCVR, is China's first focus on VR / AR content industry investors; from the former Unity Greater China President Fu Guoxin ( Mr. Allen Foo) was established with industry experts, professional elites and excellent production teams. He has worked in the IT, Internet and games industries for many years and has many successful experiences. He has gathered the best industry resources to create a set for VR/AR content creators. Experience, technology, channels and capital as one of the international business services platform. Since its inception, UCCVR has focused on vertical investment in VR/AR content and technology applications. It has continued to tap innovative, practical and forward-looking domestic and international creative teams to tap the VR/AR industry with its unique international influence and industry experience. Opportunity to expand content industry funds and promote VR/AR content practice and development.