VR Education Stars Rise in China's Education VR Software Technology Development

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VR education star rises in China Education VR software technology development from Baidu VR

Virtual Reality (hereinafter referred to as VR), artificial intelligence, and robotics are the three core technologies that will be mentioned by President Xi Jinping at the G20 summit in Hangzhou. If 2016 is the first year of the VR market, then the combination of VR and education is also the first year. Some of the VR companies in China have foreseen VR's tremendous influence on future education, focusing on "VR+ education," and one of them, called "Microvision Cool Technology," is particularly eye-catching. Its goal is to do "China." Education VR software technology leader."

VR hot education VR delivery geometry?

Google's Expeditions program is intended to provide VR education support to school-age children. The world's leading Pearson education group has extended its olive branch to China and found Microvision Technology to achieve strategic cooperation. We hope Microvision will develop remote education VR software for it. . Some experts predict that by 2020, the market size of VR education applications will reach 15.6 billion US dollars, and VR training will become the standard of future education.

In addition to the pursuit of the market, at the national strategic level, in January 2017, the State Council issued a Notice on the "13th Five-Year Plan" for the Development of National Education, which referred to "to fully promote the integration of information technology and education and teaching." It is necessary to comprehensively use the Internet, big data, artificial intelligence, and VR technologies to explore new modes of future education and teaching.

However, in reality, is VR education really as beautiful as it looks? The fact is that there are few people who can educate VR, and in the industry's view, the difficulties and blind spots are at three points:

First, VR hardware has problems such as dizziness, smearing, and lack of simulation, which makes the teaching experience uncomfortable. However, with the continuous advancement of VR glasses equipment of the world's top brand manufacturers, it has been or will be resolved soon. Second, the difficulty lies in the courseware, which is the content of VR education. Some people understand the VR education courseware as an improved version of the 3D video. They cannot develop and design VR education software out of the game experience. This leads to a mismatch between the development ideas and the quality of the courseware and the education itself. The third and most important point is at the same time the blind spot of many people in the field of VR education, that is, the problem of VR education operating software system. If there is no VR operating system on which it can operate, not only the use of VR devices is limited, but in the real teaching and training education process, teachers and VR devices are out of touch, and teachers and students cannot interact in the VR environment. Only VR video replaces ordinary video.

The trend is irresistible, and huge opportunities in the era coexist with the chaos in the beginning. This rule also applies to the field of VR education. So, what is the correct posture of VR education company?

Only one year of micro vision, deep cultivation and wide harvest, won the first countless

Micro-Cool used its performance for the entire year of 2016 to keep the capital market, partners and other VR education peers abreast.

When Weishikuo has been studying how VR is truly integrated with education, the domestic trend has only recognized the blue ocean direction of VR education. Micro Focus Focuses on Education VR is both a fate and an eye-opener. It is not like certain companies. It is because they have seen the wind change and they have only changed to VR education companies. It is precisely this kind of focused and accurate attitude that has won the favor of the capital market. In July 2016, Weishi Cool founded less than a year, that is, obtained more than 10 million Yuan Pre-A round of financing. Lead investor Huarong Tianze Investment Company stated that Weishiku is China's first high-tech enterprise in Zhongguancun focused on the development of educational VR software, and its independently developed “IES Immersive Education Software System” is China’s first VR education application management system. Very optimistic about the application prospect of this invention patent system in VR education.

"IES Immersive Education Software System" is the key to Micro Vision's recognition by experts, industry, and schools as "true lessons." The three essential features of true VR are full immersion, human-computer interaction and infinite imagination. Without the link and operation of IES immersive education software system, VR devices cannot achieve full immersion teaching and human-machine interaction, and it is impossible to make The educators imagine infinity in an immersive environment. The IES immersive education software system, like the computer's Windows system, allows VR classes to "fun" through four major functions - teaching command function, teaching monitoring function, human-computer interaction function, and big data transmission function.

With a passion for education, it has a trump cardiology IES platform system, a professional courseware research and development capability, and a powerful resource for educational experts. The micro-vision of 2016 is like inserting wings, achieving several firsts in the country: April 2016. , Opened the nation’s first VR public class in Zhongguancun, Beijing; in June, the nation’s first outdoor VR class successfully opened in Beijing Stadium Road Primary School; in September, helped Beijing Peixian Primary School become the nation’s first basic education VR teaching demonstration school. In November, the nation’s first public VR lesson was held at the Deaf-and-dumb School. In December, the nation’s first ethnic VR public lesson took place in the Mongolian yurt. From Harbin to Hainan, from the northwest to the Greater Shanghai, dozens of cities across the country The micro-vision VR classroom was launched and it was deeply loved by teachers and students. While other companies are still advocating concepts and tangling up concepts, Weishiku has been down to earth and has been deeply pursuing education on the road to VR.

"In 2017, Weishi Cool's small target is to achieve a revenue of 100 million yuan." Wei Wei, founder and CEO of Weiwei, said. “We will continue to optimize the leading IES education system, make this patented system platform more powerful and mature, and provide more platform support for VR classrooms. We will continue to increase the R&D of K12 courseware and increase the number of courseware based on the teaching needs of different disciplines. "At the same time, as a member of the China Educational Equipment Industry Association, a member of the Council of the Education Administration of the Chinese Education Society, and a member of the Virtual Reality Industry Alliance, Weishi also wants to promote the development of more dimensions of educational VR, such as the field of corporate training. Develop vocational education VR and do long education VR ecological chain.

Technical barriers are obvious, but the mentality is open and tolerant. Is this micro-vision cool away from the dream of China's education VR software technology leader is not very close? The market will test, time will test.

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