“Even if someone criticizes that Mirror is not VR, we still recognize the path of personal viewing equipment.â€
This is the most firm position that Wang Jisen expressed in his interview with VR Evolution. According to Wang Jisen, the current VR is still in the early stage, and most of it is used in the To B market or To VC, which is not very attractive to the mass consumers. Even the current hot VR games and VR videos are still very scarce and imperfect in content. In order to create a product that is suitable for the mass consumer market, in addition to mass production, it must match the content resources on the market. Therefore, Mirror chose to create a personal viewing device with the immersive experience of VR.
Why is VR functionally classifying categories?
Wang Jisen believes that VR head display is still divided into VR mobile all-in-one machine, PC-level VR split machine, CardBoard, etc. according to the form, and it is the function brought by VR to let VR go to consumers instead of trying fresh food. Therefore, VR should be divided into functions, viewing VR, game VR, general VR and so on. Just like the initial stage of mobile phone development, it will be divided into straight, slide, flip, side slide and so on. However, when it is mature, it will be divided into entertainment mobile phones for main photos and music, business phones for large screens and office, Top performance phones and games for geek phones and more.
Therefore, å—¨ mirror hopes to classify VR functionally. This can better make VR hardware develop in a more subdivided and professional direction. From the perspective of the consumer VR market, games and video are currently considered to be the mainstream of mass consumption. However, due to the difficulty in developing VR games, there has not yet been a complete VR game product that satisfies consumers. Therefore, most of the users who purchase VR heads for playing games are just early adopters. In terms of VR video, there are still many controversies in the industry in terms of shooting equipment, shooting technology and angles, and in the future, for a long time, the demand for video is still a traditional 2D/3D film. The proportion of VR video will not exceed that of traditional video, so viewing is a necessary stage for VR products to be popularized by consumers.
In the film industry, because of the large production and content elements of the big scene, the film needs to be played in the cinema to show the best results, so the cinema is still the most important position for film screening and realization. However, cinemas are traditional linear consumption, and there is an urgent need for Internet to break through growth and traffic bottlenecks. In the video industry, it is difficult to make breakthroughs in paid video, and the development of content has formed a conflict with the backward media.
Wang Jisen said that in the context of consumption upgrades, Yan Lian hopes to use the immersive experience of VR to create a cinema experience for individual consumers and to promote the film industry to accelerate online.
What kind of viewing VR is what consumers want?
Since the traditional broadcast media does not meet the needs of the viewing, can the VR head-viewing of the main movie meet the needs of consumers?
On the one hand, it is necessary to push the movie to the personal entertainment market. Cinema is the most traditional place on the medium of the movie, and although the TV and the projection can play the movie, it cannot meet the requirements of personal entertainment in terms of positioning and effect. In contrast, the music market has experienced many changes in personal entertainment devices from MP3s, Walkmans, iPods, and personal headphones.
On the other hand, in the consumer market, VR devices can be used as personal devices, and can realistically create a cinema atmosphere and effects, but the viewing VR has to do a lot of optimization and customization for personal viewing devices.
Different from the current VR head display, the frog mirror uses two 0.7-inch OLED micro-displays with a resolution of 3147 ppi and an angle of view of 52 degrees, which is equivalent to watching a 750-inch giant screen at a distance of 20 meters. In addition, the frog mirror also supports 1000 degrees of phototaxis (myopia) adjustment. Wang Jisen said that the viewing experience and VR experience are very contradictory in current product design. For example, watching VR requires high resolution, while VR head display is currently only available with 2K screen due to processor limitations. Moreover, due to the problem of rendering a stronger GPU, the larger the field of view is, the more unfavorable the projection of the movie is. At this time, the periphery of the picture will be blurred, and the larger the field of view, at the same resolution, the user The more blurred the picture, the current top-level VR traditional head display, the user sees the screen resolution is only about 700 * 400, and the mirror uses a 52-degree field of view to achieve single-eye 1080P HD video playback.
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