ZVR Releases "Matrix" Modular Spatial Positioning Solution Will Facilitate Immersive Entertainment

Last week, the International Virtual Reality Innovation Conference was successfully concluded at the Qingdao International Convention and Exhibition Center in Shandong. The theme of this conference is "virtual and practical cooperation and win-win cooperation". A total of five activities including the main forum of the conference and the construction of China's virtual reality industry and the launch of the national virtual reality industrial base have been set up. The conference focused on the industrial revolution of international virtual reality, demonstrated the most advanced technology, built a bridge for mutual sharing and exchange among the virtual reality industry, and explored new development ideas for the deep integration of virtual reality and traditional industries.

In the three-day exhibition, Beijing Lightwell Technology Co., Ltd. (hereinafter referred to as: ZVR) as the world's leading provider of optical motion capture solutions, hand in hand with transmission technology (hereinafter referred to as: TPCAST) jointly launched a "matrix" Large space wireless multiplayer interactive solution.

"Matrix" is a VR large space wireless multiplayer interactive modular solution that can support 100 square meters. Mainly by ZVR's independently developed Wukong optical motion capture camera, two sets of calibration rods and supporting software system. At the exhibition, the Matrix solution used the HTC Vive Headset to display content. The wireless, large-space free-walking, and multi-user experience at the same time has provided the attention of the government, affiliates, and media.

â–²The picture shows the users waiting for the ZVR exhibition

â–²The picture shows the ZVR "matrix plan" for the Laoshan District Committee Secretary to visit the exhibition area.

â–² htc vive vice president Bao Yongzhe also came to experience wearing a htc vive head revealed in the optical space free walk

â–²The picture shows three groups of ZVR+TPCAST+htc vive

The “matrix” optical large space multi-user wireless solution can not only provide consumers with a free-walking multiplayer experience, but the software system contained in the solution also provides great convenience for content developers and operators.

Consumers: Completely liberate players and achieve natural interactions.

ZVR's "matrix" solution uses an optical positioning system with a sub-millimeter-accuracy capture capability to capture the mark placed on the HTC Vive display through a high-speed motion capture camera to identify the trajectory of multiple players in space. Frees the player from a fixed position experience and realizes an immersive VR experience where multiple players naturally interact in a large space.

Content developers: Compatible with multiple mainstream engines, opening up restrictions between content creation and content distribution platforms.

For developers, the software system included in the ZVR "matrix" solution has been specially optimized so that the content development team can directly adapt to the content based on the original VR head-up system development content without the large space positioning system. Freedom walking in a multiplayer environment. The software system can also be compatible with mainstream engines such as Unity and Unreal, and opens up restrictions between content production and content distribution platforms. Content developers, whether based on Oculus Rift or htc vive development content, can easily adapt to ZVR's large-space optical positioning solution and distribute the game directly on the SteamVR platform for users to download experience.

Operator: seamlessly connecting hardware and content to reduce maintenance and update costs at a later stage

After continuous development, ZVR has solved a technical problem that has long plagued operators: Most hardware products are often incompatible with positioning systems. Currently, VR positioning systems on the market often need to update most products in the system in order to match new solutions. This kind of setting requires that the operator must upgrade the hardware product with the optimization of the plan. It is not friendly to the operator whether it is cost or efficiency.

In order to solve this situation, a platform-level product called "immediate space" has emerged. It is a product derived from ZVR's deepening of the subdivisional field of multiplayer space interaction. Its essence is a middleware. On the one hand, the content development team can pass the environment in the environment without a spatial positioning system, based on the original There are VR head-mounted system development content and are directly adaptable to freely walkable multiplayer interactive environments. On the other hand, through this system, the operator can realize the seamless connection between hardware and software: just open the software on the running computer, you can adapt different games to different peripherals, and even let Oculus Rift's games. Run on htc vive.

"Matrix" solution is a systematic and modular multiplayer interactive VR solution that allows operators to arrange their own experience space according to their own venue size. It is suitable for entertainment, education, military simulation, Wenbo art exhibitions and other industries. Scenes.

The next step: Continue to deepen the bottom technology and develop into immersive entertainment.

As a solution that can be applied in a replicable industry scenario, ZVR's "Matrix" solution helps solve the problem of incompatible hardware peripherals and systems, and improves the efficiency of commercial VR applications. Guo Wei said that in addition to the immersive feeling that can be brought about by the large space experience that can be walked, senses such as taste, smell and touch can escalate the immersion of users. After solving the underlying problem that the underlying technology is unable to replicate, the ZVR is ready to use it for the immersive entertainment experience. At present, a cooperation framework has been established with commercial companies such as content production companies, cinemas, and small towns. The ultimate goal is to move the ultimate VR experience such as The Void into mature offline entertainment places such as movie theaters and shopping malls.

According to Guo Wei, ZVR is building a large space VR project in a traditional movie theater. It is expected that by 2018, such immersive entertainment experiences will gradually appear in some movie theaters. “Let the audience get more than just a simple movie in the theater, but a more immersive, more involved fusion entertainment experience. The sight of the whole world.”

About ZVR

ZVR (Beijing Weiwei Technology Co., Ltd.) was established in 2014. It is a technology company focused on the research and development of virtual reality infrastructure. It is committed to providing professional multi-person spatial positioning and human-computer interaction products. It is currently the international leader. Commercial virtual reality solution expert.

ZVR's self-developed WukongTM infrared optical motion capture system can simultaneously support active and passive spatial positioning methods. The Middleware, a middleware for large space multiplayer interactive VR solutions, can open up mainstream VR peripherals and major VR content engines, freeing users from having to worry about content development compatibility when purchasing systems. From pre-planning planning, mid-term hardware building, to post-operational content maintenance and training, etc., we provide tailor-made solutions for users based on the needs of different industries in terms of usage scenarios and numbers.

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