Recently, Leap Motion added a new interactive function to Unity Core Assets. Players can interact more realistically with the small objects in the VR game, making the game experience more immersive.
We know that the process of users picking up, holding, and throwing out virtual items in virtual screens is complicated. Leap Motion's interactive engine simplifies many of its production processes.
Prior to this, Lei Fengwang (searching "Lei Feng Net" public number concerned) once mentioned in the relevant article that the actions of grabbing, pulling and pushing need to trace up to ten fingers first, so this requires extremely low delay in the picture. . In order to model such actions as grabbing and releasing, Leap Motion tested more than 70,000 different grabbing and releasing arrangements. Their goal is for the developer to simply tell Leap Motion what shape they are in the VR screen, and Leap Motion can simply tell them how their hands should interact with it and use it directly. Currently, this interactive engine is suitable for making spheres and cubes that are 1 to 2 inches in size. Leap Motion will gradually support other shapes and sizes of objects based on user feedback.
One of the technical problems in the current crawling is that when the player tries to grasp the object, the hand will pass through the object, which is very detrimental to the experience. The physics engine used to make traditional games is not suitable for VR content.
According to Tom's Hardware report, this interactive engine inserts a new set of commands between the tracking data of the Unity engine and the Leap Motion controller to make the surface of the object flexible so that the user does not have to worry about flashing fingers crossing Objects can be freely interacted, allowing 3D spatial interaction and VR to be perfectly combined.
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